Smoke keeps your front lines alive, Arch helps your frontline get kills. I mean, Arch is like Smoke, Arch is literally supposed to be standing at the same range as her, behind some frontliner and poking at their targets to soften up and stagger them. See, the problem with Arch being a support is that their range is garbage and you're better off "supporting" the team by being literally anyone else. Smoke has enough defensive options to at least avoid and distract anyone who chases after her, Arch is just kind of bad though, if an enemy decides "I want this Arch to die", your only option is to play the parry game until they guard break your parry then kill you. And yes, she can actually grab cannon balls with her projectile grab. Between her healing and her push, she's really obnoxious, especially because you greatly underestimate how her ability to just spam air dashes and jump off of enemies can make her practically untouchable. Originally posted by Tuskai:Smoke requires you to just be there to support your team, she isn't going to be winning a 1 v 1, but her support can help a teammate win a 2 v 3. Oh, yeah, his melee is trash too, its slow, does 60 damage (100 on a headshot), and barely staggers long enough to do anything. All that would be amazing, if it wasn't literally on a full minute cooldown from spawn. Finally, his Precision arrow does 300 damage, 500 on a headshot, can kill, and pierces up to three enemies (And I think ignores guard) and basically has infinite range. His hazebloom arrow CAN kill, but it only does like 40 damage, and its mainly used to guard break people that are fighting your allies. And yes, she can actually grab cannon balls with her projectile grab.Īrch is also a support, he isn't designed to win 1 v 1s, he's there to help your team while they fight the enemy, the first charge level does single digit damage, the 2nd charge level does full damage of about 80, but its non lethal so it can't kill AND it recovers quickly if your target gets out of combat, and the final charge level does full damage, can kill and staggers your target. Smoke requires you to just be there to support your team, she isn't going to be winning a 1 v 1, but her support can help a teammate win a 2 v 3. The default attack should be a swipe like ANY PERSON WITH A STICK would do. ![]() The current thrust attack should be linked to mouse up. Doesnt make use of the mouse up or mouse down actions. (does anyone even know if it works on cannon shots?)ĥ. Complete waste of an ability slot how its currently implemented. The smoke power that lets you grab projectiles and shoot them back, is worthless 99% of the game. (I had similar issues with the archer as well)Ĥ. So where Im facing with my view usually has the crosshairs more off to the right side, making it not very intuitive to hit things. One of my bigger problems with Smoke is that the crosshairs dont feel like they are in the right place visually. So if you jump to use your dodge, you pretty much ARE a one hit killģ. which is just dumb because you seemingly take more damage in the air. Your only dodge seems to be the one you get in the air. But yeah, if someone is out to get you, there isnt much you can do.Ģ. Takes 2 hits in most cases to die, not one.
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